![]() The place to look for most NRaas mods, or the ones that have command option menus anyway, would be on City Hall and in-game computers. To do this, open your TSM installation folder and create a new folder named 'Mods'. One is the NRaas NoCD mod, the other is the presence of AwesomeMod (there may be a couple of others). Ricks Debug Enabler does not work with the unpatched game. If what you are looking for as evidence of the mods working is the pop-up when the game starts up listing out Script Mods detected, it should be noted that there's a couple of inclusions that suppress that pop-up. The downloadable Framework they offer includes the required Resource.cfg file already in place and it comes with two sample mods for testing, NoIntroMovie and NoBuildSparkles, that you may keep or discard as you wish after the Framework is confirmed to be working. We recommend the procedure illustrated on the following page at MTS. Instructions DirectoryFiles DirectoryFiles argument.![]() Format Resource.cfg file is basically a very limited type of script. 1.2.3 The Resource.cfg File 1.3 Read About the Content 1.3.1 Game Version/Patch 1.3.2 Compatibility 1.3.3 Where to Look In-Game 1.3.4 Special Instructions 1.3.5 Not Enough Info 1.4 Download 1.5 Zip, Rar, and 7z Files 1.6 Identifying File Types 1.7 Types of Sims 4 Files 1.7.1 Data Formats 1.7.2 Package Files 1.7. TS3 mods, like all package file based content, require the Mods folder Framework to be inserted into the TS3 user game folder in Documents. Resource.cfg governs how The Sims 3 looks for additional content that is not directly referenced by the game itself. 1 September 2014 Options TopherSims Novice For some reason I dont have the resource file that is required for mods to work in the game. Nothing has changed in that regard since Patch 1.12 was released alongside of Ambitions in 2010.
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